The radical left targets video games as hotbeds of right-wing extremism

Gamers beware, the left is coming for you.

A new report from Axios exclaims that “far-right extremists are increasingly present in the game” and that “hidden industry measures, moderation of lackluster content and heads-in-the-sand attitudes are hampering the evaluation and the fight against the problem”.

Axios city a 2019 report of the notoriously partisan Anti-Defamation League, or ADL, as proof that abuse and extremism are rampant in gaming.

The ADL report states that “53% of gamers harassed while playing online games believe they have been targeted because of their race/ethnicity, religion, ability, gender or ethnicity. sexual orientation” and that “73% of players in the United States had their connection online”. multiplayer gaming experience shaped by harassment in some way.

Those are scary statistics, right? But there’s more to these statistics than first appears.

First, these statistics are self-reported. Victims may “believe” they were targeted for things like their sexuality or race, but we can’t be sure, based on the report. In theory, a black student who performs badly could be insulted for their level of skill in the game, but they could perceive the insult as being because of their race.

Then there’s that second statistic, where nearly three-quarters of survey respondents said their experience was shaped in some way by harassment. But what does “shaped by” mean? The ADL report is silent on this.

It can be vicious death threats that psychologically damage a person, or it can be as simple as “Someone said I was bad at gambling, and now I’m sad.”

This is the big problem here: these nebulous terms are used as a casus belli against gambling. Some people get upset playing video games; therefore, we need drastic and excessive intervention to solve the problem.

It’s the same strategy the left deploys when it calls for mass censorship against views it doesn’t like. The left views discomfort with opposing opinion the same way it views physical violence, so it is inextricably drawn to its prohibition.

In addition to the left’s unfounded fears of mass harassment and abuse, it also views the game as a lair of the pervasive ghost of white supremacy.

An expert referenced in the Axios report worries that “games are becoming more and more social”. Alex Newhouse, Deputy Director of the Center on Terrorism, Extremism and Counterterrorism, said: “These social hooks provide the structures and infrastructure for extremists to organise, mobilize and spread their hateful ideologies. and extremes.

God forbid people to make connections and have conversations with other players that the left doesn’t like.

Even then, these so-called experts are forced to admit that the number of genuine radicals online is quite small.

“While this may be a small number of players, compared to the billions of players, this is a very hardened, very influential and very dangerous group of people who live their lives in these spaces of gambling, with little or no consequences for their actions or behaviors,” says Rachel Kowert, research director of the left-leaning mental health group Take This.

And what do these experts recommend to us in the face of this clearly existential threat of white supremacy lurking right behind the computer screen?

“Given the high rate of discussion of white supremacist ideology in online gaming spaces, we recommend that the gaming industry support research into the use and abuse of online games by supremacists. white,” recommends the ADL. “We recommend that the gaming industry work with experts on white supremacy and white supremacy ideology to find ways to counter their abuse of online games.”

We have to trust the same experts who regularly call for more social media censorship to start influencing the game? What could go wrong?

Gaming companies should reject these calls to drastically change their products and networks in the face of what these so-called experts admit are a tiny fraction of disruptive players.

Players don’t want a sanitized experience endorsed by awake rumbles. Frankly, they want to be left alone, free to play their games in peace, and free from the deadly grip of the radical left on modern American culture.

So what if the radical left wins here?

It’s GAME OVER.

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Carolyn M. Daniel