5 things that change with age in video games


Sooner or later, everyone notices the signs of aging. That’s not necessarily a bad thing, because aging brings many positive twists – also when it comes to games.

How does our favorite hobby change with age? In this article, we bring you closer to five aspects that, at least for us, are different he changed as a player during his growth have.

less time to play

The memory of being a student is wonderful. Although homework, friends, and a pubescent mind take up a lot of space, there’s still plenty of time for hours of play a day. Students or interns need to make bigger cuts in virtual worlds. As professionals, however, we lose a strict prioritization of time does not help you, especially when a relationship, children, sports and other hobbies are added to work.

As a result, we can afford to complete a match 100% less often if we want to complete more than two matches per year. Fortunately, the ego is usually more grounded and measured. digital status symbols like collectibles, trophies, or leaderboards are less valuable It offers a certain balance.

Analogous to time, our frustration tolerance also decreases. Hours of trial and error in a point-and-click adventure? The hundredth attempt at a Soulslike? For this, the game must be extraordinarily exciting; on the other hand, Google is consulted after a very short timeTo advance.

Online games with friends no longer work so spontaneously. “Hey, do you fancy a round of betting?”“You’re welcome, how about Tuesday of next week from 8 to 10 p.m.? The precious game time you crave with busy schedules well planned and coordinated will be. This may seem intimidating at first, but it also has a good thing: it makes video games even more valuable!

Selective game selection

At some point, we’ll stop lying to ourselves: No, we can never get over our pile of shame. And that’s good too. We don’t need to have played everything. We pick the raisins for this, because We don’t have time for mid-range games..

That’s why we’re happy with shorter games. While a playtime of 10 to 20 hours would have put us off before, we prefer more compact experiences today. Completing several short games can be much more satisfying than the next 100-hour open world game that could turn into a tedious year-long project.

It doesn’t have to be a new game. Nostalgia becomes an increasingly precious treasure with age, so we focus more on retro games. When we play our favorite childhood games, we just know that we are going to be entertained and what emotions await us.

Competitive online games with strangers, on the other hand, lose their appeal because do not follow the young players of Nonstop can, especially not in the mobile area with smartphone control, which probably only the new generation has mastered perfectly. We prefer a story-driven single-player game that we can comfortably enjoy at our own pace.

perceive stories differently

With the increase in life experience, our view of video game stories is changing. start with us better understand mature characters while we identify less with the adolescent protagonists than before.

This is accompanied by a growing demand for plausibility of an action. Instead of cool sayings and stereotypes, we care about them. deep variety of feelings and circumstancesthat make a character behave, simply because we experienced them and/or learned to understand them ourselves.

Backed by extensive experience, we take subtle details different and discover new messages even in well-known games that remained hidden from us in adolescence or that simply did not interest us.

We can better understand themes such as parenthood or loss as we age, for example present in The Last of Us. © SIE/Chien Méchant

“I can’t do anything with this new thing.” It’s probably in our nature to be put off by such attitudes when we’re young, but as we get older, we find ourselves thinking the same thing more often.

Influencers, live streams and let’s plays are part of it in some way. As TV loses relevance, (gaming) influencers have become the new entertainment agenda and also role models for younger generations settled down. Celebrities have always been a part of teenage pop culture, but today fans can get significantly closer to their idols through Twitch, YouTube, and social media.

The more we grow, the less we depend on such identifying figures. The same goes for all sorts of gaming communities that can offer younger gamers the fellowship and support that older gamers tend to seek in their own environment.

The influencer is even a career option in an expansion pack for The Sims 4. © Electronic Arts

it leads to this more and more trends are coming to us and sometimes we are surprised that we can only understand the “young people of today” in a limited way, whereas until recently we counted ourselves among them. It can be a disconcerting but also quite liberating experience. Young people, get ready!

Early and late adopters

An overwhelmingly positive aspect of growing up is one’s income, at least relative to the young, needy self. Gone are the days when you had to wait until Christmas to receive an object of desire as a gift.

More and more, we can afford to give joy directly to liberation itself. When it comes to hardware, professionals are often among the first users, which often comes with childlike curiosity.

On the other hand, patience is a virtue that grows with age. this is how we should not immediately the next generation of consoles shelved because there are enough other priorities in our lives (whether we like them or not). This has the advantage that we can comfortably wait for the second iteration of hardware, the experience of which has proven to be less flawed than the first.

Astro games room with PS5 controller
When you get older, you tend to have the financial reserves to buy new hardware like a PS5, or more patience to wait for new hardware. In any case, childlike joy, like Astro’s in Astro’s Playroom, is never lost. ©Sony Interactive Entertainment

As you can see, games don’t get worse with age, they just get a little different due to our internal and external transformation. However, what is never lost are the innocent moments of excitement and joy that video games can bring us in abundance.

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Carolyn M. Daniel